Expression 2 готовые чипы скачать |
Expression 2 готовые чипы. @name CarFan @inputs @outputs @persist Ranger:ranger Ranger2:ranger Driver:entity E:entity A Jump I Ply:array @trigger runOnTick(1) E=entity():isWeldedTo() Driver=E:driver() Ranger=rangerOffset(E:pos()-vec(0,0,10),E:pos()-vec(0,0,10)) Ranger2=rangerOffset(E:pos()-vec(0,0,10),E:pos()-vec(0,0,20)) if(Ranger:hit()) E:setPos(E:toWorld(vec(0,0,5))) E:propFreeze(1)> if(Driver:keyJump()) else if(Ranger2:hit()&!Jump) else if(!A) if(Driver:keyForward()&!Driver:keyBack()) if(Driver:keySprint()&!Driver:keyBack()&!Driver:keyForward()) if(Driver:keyBack()&!Driver:keyForward()) if(Driver:keyRight()&!Driver:keyLeft()) if(Driver:keyLeft()&!Driver:keyRight()) > Ply=players() if(changed(Driver:keyAttack1())&Driver:keyAttack1()) I++ print(Ply[I,entity]:name()+"["+I+"]") > if(changed(Driver:keyAttack2())&Driver:keyAttack2()) I-- print(Ply[I,entity]:name()+"["+I+"]") > if(changed(Driver:keyPressed("G"))&Driver:keyPressed("G")) E:setPos(Ply[I,entity]:pos()) > if(owner():keyPressed("H")) E:setPos(owner():pos()) > |
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